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  2. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    GOTO" key on the 1982 ZX Spectrum home computer, implemented with native BASIC (one-key command entry). Goto is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control.

  3. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Assume, for example, that a conditional jump is taken every third time. The branch sequence is 001001001... In this case, entry number 00 in the pattern history table will go to state "strongly taken", indicating that after two zeroes comes a one. Entry number 01 will go to state "strongly not taken", indicating that after 01 comes a zero.

  4. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.

  5. Predication (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Predication_(computer...

    In computer architecture, predication is a feature that provides an alternative to conditional transfer of control, as implemented by conditional branch machine instructions. Predication works by having conditional ( predicated ) non-branch instructions associated with a predicate , a Boolean value used by the instruction to control whether the ...

  6. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    In computer science, a control-flow graph (CFG) is a representation, using graph notation, of all paths that might be traversed through a program during its execution. The control-flow graph was conceived by Frances E. Allen , [ 1 ] who noted that Reese T. Prosser used boolean connectivity matrices for flow analysis before.

  7. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    This snippet of Go code performs similarly to the XC code. First the channel c is created, then a goroutine is spawned which sends 42 through the channel. When the number is put in the channel x is set to 42. Go allows channels to buffer contents, as well as non blocking receiving through the use of a select block. [2]

  8. Peterson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Peterson's_algorithm

    Peterson's algorithm (or Peterson's solution) is a concurrent programming algorithm for mutual exclusion that allows two or more processes to share a single-use resource without conflict, using only shared memory for communication.

  9. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    Computer Go research results are being applied to other similar fields such as cognitive science, pattern recognition and machine learning. [47] Combinatorial Game Theory, a branch of applied mathematics, is a topic relevant to computer Go. [35] John H. Conway suggested applying surreal numbers to analysis of the endgame in Go.