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In computer science, Thompson's construction algorithm, also called the McNaughton–Yamada–Thompson algorithm, [1] is a method of transforming a regular expression into an equivalent nondeterministic finite automaton (NFA). [2] This NFA can be used to match strings against the regular expression. This algorithm is credited to Ken Thompson.
There is a link between the "decision" and "optimization" problems in that if there exists a polynomial algorithm that solves the "decision" problem, then one can find the maximum value for the optimization problem in polynomial time by applying this algorithm iteratively while increasing the value of k.
Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})
Python. The use of the triple-quotes to comment-out lines of source, does not actually form a comment. [19] The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir
To implement the algorithm above, explicit formulas are required for the gradient of the function ((,),) where the function is (, ′) = | ′ |. The learning algorithm can be divided into two phases: propagation and weight update.
[9] [10] The only difference between Durstenfeld's and Sattolo's algorithms is that in the latter, in step 2 above, the random number j is chosen from the range between 1 and i−1 (rather than between 1 and i) inclusive. This simple change modifies the algorithm so that the resulting permutation always consists of a single cycle.
In practice, the simplex algorithm is quite efficient and can be guaranteed to find the global optimum if certain precautions against cycling are taken. The simplex algorithm has been proved to solve "random" problems efficiently, i.e. in a cubic number of steps, [16] which is similar to its behavior on practical problems. [13] [17]
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]