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3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for alignment of a computer-aided design models, identification, grasping , or manipulation of the object.
A cheaper model – the Mobile TAM, was created by Rush in the 1980s. [1] The Transparent Anatomical Manikin was used as cover art on the 1970 soundtrack album Music from The Body, by Roger Waters and Ron Geesin, and the American alternative rock band Nirvana's 1993 album In Utero. [3]
A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or more material descriptions by name. .MTL files are ASCII text that define the light reflecting properties of a surface for the purposes of computer rendering, and according to the Phong reflection model. The standard has widespread ...
The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models
The typical articulated body pose estimation system involves a model-based approach, in which the pose estimation is achieved by maximizing/minimizing a similarity/dissimilarity between an observation (input) and a template model. Different kinds of sensors have been explored for use in making the observation, including the following:
Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.
In computer vision and computer graphics, the 3D Morphable Model (3DMM) is a generative technique that uses methods of statistical shape analysis to model 3D objects. The model follows an analysis-by-synthesis approach over a dataset of 3D example shapes of a single class of objects (e.g., face, hand). The main prerequisite is that all the 3D ...
Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.