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Small Form-factor Pluggable (SFP) is a compact, hot-pluggable network interface module format used for both telecommunication and data communications applications. An SFP interface on networking hardware is a modular slot for a media-specific transceiver , such as for a fiber-optic cable or a copper cable. [ 1 ]
The logical data files are named Logical Files (LF) in the SFP method. Similarly, transactions are named Elementary Process (EP). Unlike in IFPUG FPA, there is no classification or weighting of the Base Functional Components (BFC as defined in ISO14143-1 standard). The size of an EP is 4.6 SFP, while the size of a LF is 7.0 SFP.
The STM-4 (Synchronous Transport Module) is a SDH ITU-T fiber optic network transmission standard. It has a bit rate of 622.080 Mbit/s. It has a bit rate of 622.080 Mbit/s. The STM-4 specification is designed to carry 7,680 8-bit "voice" frames every 125 micro-seconds for a total payload bit rate of 491.520 Mbit/s.
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
[9] In 1982, TSR published Pharaoh as a thirty-two-page booklet with two outer folders, for the first edition of AD&D. [7]: 101 It was designed for 6-8 player characters of levels 5–7, [10] and formed the first of the three-part Desert of Desolation module series. [1] [7]: 101 Oasis of the White Palm is the sequel to the Pharaoh module.
The "Q" in the module code is an abbreviation for "queen". [1] The module, a sequel to the D series of modules, [2] was novelized in 2001. It is the seventh module in an epic series of adventures set in the World of Greyhawk, beginning with raids by local hill giants and other events described in the G1-3 Against the Giants modules.
[7]: 172 The module was designed to be completed to its conclusion within the playing time of a couple of game sessions. [3] Tracy was working with a business associate who left the Hickmans to deal with thirty-thousand dollars in bad checks, for which they declared bankruptcy, and Tracy Hickman decided to sell their adventure modules to TSR ...
Module 4 is appropriate for older adolescents and adults. While similar to module 3, module 4 relies more heavily on questions and verbal responses rather than non-verbal actions observed during play. This module consists of ten to fifteen activities. Activities marked by an asterisk are optional: