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Adversarial machine learning is the study of the attacks on machine learning algorithms, and of the defenses against such attacks. [1] A survey from May 2020 exposes the fact that practitioners report a dire need for better protecting machine learning systems in industrial applications.
Adversarial machine learning has other uses besides generative modeling and can be applied to models other than neural networks. In control theory, adversarial learning based on neural networks was used in 2006 to train robust controllers in a game theoretic sense, by alternating the iterations between a minimizer policy, the controller, and a ...
The Wasserstein Generative Adversarial Network (WGAN) is a variant of generative adversarial network (GAN) proposed in 2017 that aims to "improve the stability of learning, get rid of problems like mode collapse, and provide meaningful learning curves useful for debugging and hyperparameter searches".
Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...
The CLEVER (Cross Lipschitz Extreme Value for nEtwork Robustness) score is a way of measuring the robustness of an artificial neural network towards adversarial attacks. [1] It was developed by a team at the MIT-IBM Watson AI Lab in IBM Research and first presented at the 2018 International Conference on Learning Representations. [2]
Key topics include machine learning, deep learning, natural language processing and computer vision. Many universities now offer specialized programs in AI engineering at both the undergraduate and postgraduate levels, including hands-on labs, project-based learning, and interdisciplinary courses that bridge AI theory with engineering practices ...
“It alters multiple regions in the brain,” Kreek said, “including those that regulate reward, memory and learning, stress responsivity, and hormonal response, as well as executive function which is involved in decision-making — simply put, when to say yes and when to say no.”
The multiplicative weights update method is an algorithmic technique most commonly used for decision making and prediction, and also widely deployed in game theory and algorithm design. The simplest use case is the problem of prediction from expert advice, in which a decision maker needs to iteratively decide on an expert whose advice to follow.