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In computer architecture, 256-bit integers, memory addresses, or other data units are those that are 256 bits (32 octets) wide. Also, 256-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers , address buses , or data buses of that size.
In computing, octuple precision is a binary floating-point-based computer number format that occupies 32 bytes (256 bits) in computer memory. This 256-bit octuple precision is for applications requiring results in higher than quadruple precision. The range greatly exceeds what is needed to describe all known physical limitations within the ...
1,024 bits (128 bytes) - RAM capacity of the Atari 2600: 1,288 bits (161 bytes) – approximate maximum capacity of a standard magnetic stripe card: 2 11: 2,048 bits (256 bytes) – RAM capacity of the stock Altair 8800: 2 12: 4,096 bits (512 bytes) – typical sector size, and minimum space allocation unit on computer storage volumes, with ...
The need to move more than 256 bytes within main memory had historically been addressed with software [33] (MVC loops), MVCL, [34] which was introduced with the 1970 announcement of the System/370, and MVPG, patented [35] and announced by IBM in 1989, each have advantages.
Planar memory arrangement splits the pixels horizontally into groups of four. For any given byte in the PC's 64 KiB video memory aperture, four pixels can be accessed on screen by selecting the required plane(s). This is more complicated for the programmer, but allows access to all of the available video memory and other benefits (see Mode X).
In 8-bit CP/M versions it is located in the first 256 bytes of memory, hence its name. The equivalent structure in DOS is the Program Segment Prefix (PSP), a 256-byte (page-sized) structure, which is by default located exactly before offset 0 of the program's load segment, rather than in segment 0.
A memory address a is said to be n-byte aligned when a is a multiple of n (where n is a power of 2). In this context, a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte. An n-byte aligned address would have a minimum of log 2 (n) least-significant zeros when expressed in binary.
In general, Rust's memory safety guarantees do not impose a runtime overhead. [150] A notable exception is array indexing which is checked at runtime, though this often does not impact performance. [151] Since it does not perform garbage collection, Rust is often faster than other memory-safe languages. [152] [91] [153]