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The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos. [ 69 ] Plans to develop single-player downloadable content (DLC) were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2 . [ 70 ]
In December, it was the 20th-best-selling PlayStation 5 game in Europe, [105] and it placed 17th in the region for the year overall. [106] In the United States, the physical version was the 57th-best-selling game of January 2022, and 16th in February. [107] Journalists estimated the game could have sold up to ten million copies by December 2021.
A report in August 2021 suggested that Rockstar Dundee was leading development on a remastered version of the trilogy, using Unreal Engine; [41] following some leaks, [42] [43] [44] Rockstar officially announced Grand Theft Auto: The Trilogy – The Definitive Edition on 8 October 2021. The game features graphical and gameplay upgrades, and ...
Gamepressure speculates that releasing the game for free will help Rockstar generate more revenue in GTA Online microtransactions, so the move isn’t exactly what you’d call charity.
When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [23] GTA V modders had difficulties creating mods until completely new tools were made.
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ' s release in April 2008; full development lasted approximately three years. [1] Rockstar North's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [2]
In 2012, Valve announced Steam for Schools, a free function-limited version of the Steam client for schools. [144] It was part of Valve's initiative to support gamification of learning. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate ...
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