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Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in. The two programmers switch roles frequently.
The pairs are not fixed; programmers switch partners frequently, so that everyone knows what everyone is doing, and everybody remains familiar with the whole system, even the parts outside their skill set. This way, pair programming also can enhance team-wide communication. (This also goes hand-in-hand with the concept of Collective Ownership).
The hospitals/residents problem with couples allows the set of residents to include couples who must be assigned together, either to the same hospital or to a specific pair of hospitals chosen by the couple (e.g., a married couple want to ensure that they will stay together and not be stuck in programs that are far away from each other).
In 1990, Regan proposed the first known pairing function that is computable in linear time and with constant space (as the previously known examples can only be computed in linear time if multiplication can be too, which is doubtful). In fact, both this pairing function and its inverse can be computed with finite-state transducers that run in ...
[2] [3] [4] Functionally, the mutator pop can be interpreted as the pair of selectors (pick, rest), where rest returns the set consisting of all elements except for the arbitrary element. [5] Can be interpreted in terms of iterate. [a] map(F,S): returns the set of distinct values resulting from applying function F to each element of S.
A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.
Whether or not punctuation marks are permitted in variable names varies from language to language; many languages only permit the underscore ("_") in variable names and forbid all other punctuation. In some programming languages, sigils (symbols or punctuation) are affixed to variable identifiers to indicate the variable's datatype or scope.
In the C# programming language, attributes are metadata attached to a field or a block of code like assemblies, members and types, and are equivalent to annotations in Java. Attributes are accessible to both the compiler and programmatically through reflection. In contrast, properties, in C# terminology, are members of a class which ...