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The first version of Flutter was known as "Sky" and ran on the Android operating system. [30] It was unveiled at the 2015 Dart developer summit with the stated intent of being able to render consistently at 120 frames per second. [30] On December 4, 2018, Flutter 1.0 was released at the Flutter conference in London. [31]
While Android phones in the Western world almost always include Google's proprietary code (such as Google Play) in the otherwise open-source operating system, Google's proprietary code and trademark is increasingly not used in emerging markets; "The growth of AOSP Android devices goes way beyond just China [..] ABI Research claims that 65 ...
By Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent running iOS and a negligible number of smartphones running other OSes. [273] Android alone is more popular than the popular desktop operating system Windows, and in general, smartphone use (even without tablets) exceeds desktop use.
[22] [23] [24] On 3 December 2020, Flutter announced that it would purchase an additional stake in FanDuel Group from Fastball Holdings for $4.1 billion in a cash-and-stock deal, increasing its stake to 95%. [25] [24] In January 2021 Flutter acquired a majority 50.1% stake of Indian Rummy provider Junglee Games for $67 million. [26]