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Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios.
Take-Two Interactive USA: 192,000,000: Playdots [33] October 2020: Ruffian Games: Rockstar Games UK: Rockstar Dundee [34] March 2021: HB Studios: 2K Games Canada: HB Studios [35] HookBang's gaming division USA: Visual Concepts Austin [36] June 2021: Nordeus: Take-Two Interactive Serbia: 378,000,000: Nordeus [37] July 2021: Dynamixyz France ...
Rockstar Games is a video game publisher established under Take-Two Interactive in 1998. It is best known for the Grand Theft Auto series; other well-known releases include Bully , L.A. Noire , and the Red Dead , Max Payne and Midnight Club series.
Headquartered in Manhattan, New York, Take-Two Interactive is an American video game holding company founded in September 1993 by Ryan Brant. It publishes games through 2K Games (Battleborn, BioShock, Borderlands, Evolve, Mafia, Sid Meier's Civilization, The Darkness, XCOM), 2K Play (Carnival Games), 2K Sports (NBA 2K, WWE 2K), Ghost Story Games, Private Division (Kerbal Space Program ...
[68] [69] In September, Take-Two announced the game's delay to 26 and 29 October in North America and Europe, respectively, and revealed it would be released for Windows in early 2005. [70] Rockstar commissioned hand-painted advertisements for San Andreas around the world in late 2004; one in Melbourne remained partially visible in 2020. [71]
Franchises owned by Take-Two Interactive, the parent company of Rockstar Games, 2K Games, Gathering of Developers, TDK Mediactive, Private Division, Social Point, etc... Subcategories This category has the following 25 subcategories, out of 25 total.
Red Dead Redemption 2, developed by Rockstar Games, was released on October 26, 2018, for PlayStation 4 and Xbox One, November 5, 2019, for Windows, and on November 19, 2019, for Stadia. The game was also widely acclaimed and a commercial success, generating $725 million in revenue in three days and selling 23 million copies in two weeks.
Rockstar North's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [2] These included Rockstar's Leeds, Lincoln, London, New England, San Diego and Toronto studios. [3]
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