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The last title on record went to Clark University's Joe Deliberto, who sucked down 89 goldfish. [5] Critics of goldfish swallowing soon emerged, such as a poem condemning the practice in the Boston Herald by Eva Williams Raymond [6] and the Society for the Prevention of Goldfish Eating, established in the spring of 1939. [7]
Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
Freddi and Luther move from one area to another by clicking where the cursor turns into a 3-D arrow. In each area, there are places that the player can click that play an animation that is irrelevant to the plot, including crossover cameos of the other Humongous Entertainment games (Putt-Putt, Fatty Bear, Pajama Sam and Spy Fox), as well as important items to collect (including sea urchins ...
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For example, a large school of fish can cause nearby sharks, such as the lemon shark, to enter into a feeding frenzy. [1] This can cause the sharks to go wild, biting anything that moves, including each other or anything else within biting range. Another functional explanation for feeding frenzy is competition amongst predators. [2]
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Remove incorrect mention of common size when kept in aquarium: "When kept in small indoor aquariums, goldfish tend to stay about 1 inch (2.5 cm) to 2 inches (5.1 cm) long. Goldfish may grow larger if moved to bigger fish tanks, but they usually do not grow longer than 6 inches (15 cm)."
Helena was an art installation by Marco Evaristti originally at the Trapholt museum in 2000. The art was a room with 10 blenders, each of which contained a goldfish.The fish were vulnerable to any visitor to the exhibit who chose to turn on a blender and kill them.