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The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals.
An artist's depiction of a 2000s-era desktop-style personal computer, which includes a metal case with the computing components, a display and a keyboard (mouse not shown). A personal computer, often referred to as a PC or simply computer, is a computer designed for individual use. [1]
Harvard architecture. The Harvard architecture is a computer architecture with separate storage [1] and signal pathways for instructions and data.It is often contrasted with the von Neumann architecture, where program instructions and data share the same memory and pathways.
Dell Inspiron One 23 Touch, an all-in-one PC from 2012. An all-in-one computer (also called an AIO or all-in-one PC) is a type of personal computer that integrates the computer components, such as the CPU, monitor, and speakers, into a single unit.
A computer monitor provides a visual interface between the machine and the user. Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers.
A computer network is a set of computers sharing resources located on or provided by network nodes.Computers use common communication protocols over digital interconnections to communicate with each other.
A computer program is a sequence or set [a] of instructions in a programming language for a computer to execute.It is one component of software, which also includes documentation and other intangible components.
Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct. [1]Margaret Anne Pierce, a professor in the Department of Mathematics and Computers at Georgia Southern University has categorized the ethical decisions related to computer technology and usage into three primary influences: [2]