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Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Matching games are card games in which players aim to play a card that matches the previous one or which fits into a layout based on a certain rule. Subcategories This category has the following 2 subcategories, out of 2 total.
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Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.
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The second innovation in tile-matching games was the incorporation of their mechanic into other genres. One of the first such games was Puzzle Quest: Challenge of the Warlords released in 2008. While based on a Bejeweled-like tile-matching game, Puzzle Quest added elements of a computer role-playing game atop this.
The first con artist strikes up a conversation with the victim, usually while waiting somewhere. The con artist suggests playing a game of matching pennies (or other coins) to pass the time, a simple game where players reveal coins as heads or tails and the winner is determined by whether the faces match or differ. The second con artist arrives ...
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