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Tiltfactor has also published a number of research papers and studies on game and play culture. Some of these works include: Values At Play In collaboration with researchers at NYU, Tiltfactor studies the ways in which games communicate social, political, and moral values. The National Science Foundation funded project has produced college ...
Pfaff’s lab has published more than 900 research papers, and he has written or edited more than 25 books. Pfaff conceived and edited a comprehensive survey of neuroscience, Neuroscience in the 21st Century , [ 11 ] which was distributed electronically without cost, to colleges and medical schools in economically developing countries. [ 12 ]
Prosocial behaviour [1] is a social behavior that "benefit[s] other people or society as a whole", [2] "such as helping, sharing, donating, co-operating, and volunteering". The person may or may not intend to benefit others; the behaviour's prosocial benefits are often only calculable after the fact.
And in the paper, this "prosocial" behavior was measured based on the editors' actions in a public goods game (with $10 of real money at stake): Group members need to decide how much to contribute to a common project. Each dollar invested in the common project produces $1.6, which is then equally distributed among group members.
In Manucia's 1979 study, the hedonistic nature of helping behaviour was revealed and negative relief model was supported. Subjects were divided into 3 groups – happy, neutral and sad mood groups. Half of the subjects in each group were made to believe that their induced mood was fixed temporarily.
fiscal behavior [11] cooperative behavior in social dilemmas [12] helping behavior [13] donation behavior [14] proenvironmental behavior [15] negotiation behavior [16] Furthermore, it has been shown that individualism is prevalent among very young children, and that the frequency of expressions of prosocial and competitive SVOs increases with age.
Behavioral management principles have used reinforcement, modeling, and punishment to foster prosocial behavior. This is sometimes referred to as behavioral development, a sub-category of which is behavior analysis of child development. The "token economy" is an example of behavioral management approach that seeks to develop prosocial behavior ...
Gneezy's research addresses various questions regarding consumer behavior, including social preferences, prosocial behavior, behavioral pricing, and factors influencing quality of life for individuals. She collaborates with both small and large firms and integrates field experiments in order to answer this questions.