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However, empirical work has shown that in some classic games, such as the centipede game, guess 2/3 of the average game, and the dictator game, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments and whether the analysis of the experiments fully captures all aspects of the ...
The game is often used as an example when teaching people about information theory. Mathematically, if each question is structured to eliminate half the objects, 20 questions allow the questioner to distinguish between 2 20 = 1 048 576 objects. Accordingly, the most effective strategy for twenty questions is to ask questions that will split the ...
The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...
These are lists of research topics, research problems and current research activities in various scientific areas. Pages in category "Lists of research topics" The following 3 pages are in this category, out of 3 total.
A paper published by researchers at Amazon Web Services AI Labs found that over 57% of sentences from a sample of over 6 billion sentences from Common Crawl, a snapshot of web pages, were machine translated. Many of these automated translations were seen as lower quality, especially for sentences were translated across at least three languages.
SCIgen is a paper generator that uses context-free grammar to randomly generate nonsense in the form of computer science research papers. Its original data source was a collection of computer science papers downloaded from CiteSeer. All elements of the papers are formed, including graphs, diagrams, and citations.
The book recommends providing 1-3 points for completing objectives and 1-3 points for good role-playing per game session. Advancement can also come through study, work, or other activities, either during game play or between sessions. In general, 200 hours of study equals one character point which can be applied for the area being studied.
There are many ways to classify research designs. Nonetheless, the list below offers a number of useful distinctions between possible research designs. A research design is an arrangement of conditions or collection. [5] Descriptive (e.g., case-study, naturalistic observation, survey) Correlational (e.g., case-control study, observational study)