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  2. iFunny - Wikipedia

    en.wikipedia.org/wiki/IFunny

    iFunny is a humor-based website and mobile application developed by Cyprus-based FunCorp, [1] [2] [3] an entertainment technology company, [4] that consists of memes in the form of images, videos, and animated GIFs submitted by its users. The mobile version of the site once featured a built-in meme creator tool.

  3. Picrew - Wikipedia

    en.wikipedia.org/wiki/Picrew

    Image makers on Picrew are 600 by 600 pixels with the square 1:1 aspect ratio. Since October 31 2023, image makers are now also available in Tatanaga size, [7] which refers to the aspect ratio of 9:16 for a canvas size of 540 by 960 pixels. Each image maker may have up to 50 layers and parts, and up to 750 items in total.

  4. Category:Cartoon Network images - Wikipedia

    en.wikipedia.org/.../Category:Cartoon_Network_images

    C. File:Cartoon Medley.jpg; File:Cartoon Network Block Party Coverart.jpg; File:Cartoon Network Punch Time Explosion cover art.jpg; File:Cartoon Network Racing.jpg

  5. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.

  6. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    In July 2023, the fact-checking company Logically found that the popular generative AI models Midjourney, DALL-E 2 and Stable Diffusion would produce plausible disinformation images when prompted to do so, such as images of electoral fraud in the United States and Muslim women supporting India's Hindu nationalist Bharatiya Janata Party.

  7. Awesome Animated Monster Maker - Wikipedia

    en.wikipedia.org/wiki/Awesome_Animated_Monster_Maker

    Awesome Animated Monster Maker was a children's creative play computer video game program on CD-ROM, [1] produced by ImaginEngine and published by Houghton-Mifflin's interactive Division in 1995. It was one of the first pieces of software made for young children, especially in the 2-5 age range.