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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Vikings: War of Clans is a strategy massively multiplayer online game developed and published by Plarium. The game is free-to-play though certain features are available for players to buy. The game was launched on Google Play and the iOS App Store on August 10, 2015 [ 1 ] and on Amazon Appstore on December 10, 2015. [ 2 ]
This is a list of video games that have been censored or banned by governments of various states in the world. Governments that have banned video games have been criticized for a correlated increase in digital piracy, limiting business opportunities and violating rights. [1] [2] [3]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004) as well as the multi million-selling video game franchises Diablo, StarCraft, and ...
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.
The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.
Clash of Clans inspired numerous other games that gave a simulated multiplayer experience, including Game of War: Fire Age and Empires & Allies that typically required more of a time commitment and a deeper understanding of the game rules to be successful but still could be played in a casual manner. [50]
Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century.