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One of the major issues with networked music performance is that latency is introduced into the audio as it is processed by a participant's local system and sent across the network. For interaction in a networked music performance to feel natural, the latency generally must be kept below 30 milliseconds, the bound of human perception. [12]
LIVE555 – a set of open source (LGPL) C++ libraries for multimedia streaming; its RTSP/RTP/RTCP client implementation is used by VLC media player and MPlayer; Lyrion Music Server – open source music streaming server, backboned by a music database (formerly SlimServer, SqueezeCenter, Squeezebox Server, and Logitech Media Server)
AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met through use of a dedicated local area network (LAN) or virtual LAN (VLAN), overprovisioning or quality of service features.
Any L2 or IP network Provided by IEEE 802.1 [k] Cat5=100 m, MM=2 km, SM=70 km Unlimited 32760 channels 0.75 ms 48 kHz Milan 2018 Ethernet Isochronous Coexist with other protocols in converged networks IEEE 1722.1 Star, Daisy chain: Redundant links Cat5=100 m, MM=2 km, SM=70 km Dependent on latency class and network speed [citation needed]
It is distributed through a wireless communication network connected to a switch packet network (the internet) via a disclosed source. [ 2 ] Internet radio involves streaming media , presenting listeners with a continuous stream of audio that typically cannot be paused or replayed, much like traditional broadcast media; in this respect, it is ...
A music streaming service is a type of online streaming media service that focuses primarily on music, and sometimes other forms of digital audio content such as podcasts. These services are usually subscription-based services allowing users to stream digital copyright restricted songs on-demand from a centralized library provided by the service.
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Most use many of the same protocols as are used by voice over IP. An interoperable standard for audio over IP using RTP has been published by the European Broadcasting Union (EBU). Within a single building or music venue, audio over Ethernet is more likely to be used instead, avoiding audio data compression and, in some cases, IP encapsulation. [3]