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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  3. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  4. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts.The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1]

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Python supports conditional execution of code depending on whether a loop was exited early (with a break statement) or not by using an else-clause with the loop. For example, For example, for n in set_of_numbers : if isprime ( n ): print ( "Set contains a prime number" ) break else : print ( "Set did not contain any prime numbers" )

  6. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm , a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]

  8. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    RAPTOR, the Rapid Algorithmic Prototyping Tool for Ordered Reasoning, [1] is a graphical authoring tool created by Martin C. Carlisle, Terry Wilson, Jeff Humphries and Jason Moore.

  9. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Function calls and blocks of code, such as code contained within a loop, are often replaced by a one-line natural language sentence. Depending on the writer, pseudocode may therefore vary widely in style, from a near-exact imitation of a real programming language at one extreme, to a description approaching formatted prose at the other.