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Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment . [ 3 ]
Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender: GPL v2 or later January 2, 1994 ongoing Bryce: Discontinued 1994 December 23, 2010 Carrara: Commercial proprietary software: Cheetah3D: Trialware: Cinema 4D ...
[citation needed] Corona is provided as a plug-in for Autodesk 3ds Max and Maxon Cinema 4D, and a standalone GUI-less application. Chaos Corona is a CPU-based rendering engine that can perform both biased and unbiased rendering and is sometimes used as a benchmark tool to measure CPU performance in multi-threaded workloads. [3] [4]
3ds Max: 2022-06-15 v 2023.1 Autodesk: Microsoft Windows: Modeling, Animation (Video Games and Movies only), FX Simulations, Lighting, Rendering Proprietary: AC3D:
Autodesk Meshmixer – though it's still available as free, the development was discontinued; [194] its technologies were merged into Fusion 360 and Netfabb. [194] [195] Netfabb Online Service – the product was merged into Fusion 360. [196] Autodesk 3ds Max Asset Library [197] Autodesk Smoke – the product was replaced by Flame Assist. [198]
Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio (which became 3D Studio Max, then Autodesk 3ds Max) as well as creating its precursor, CAD-3D for the Atari ST.
The division's products include Maya, 3ds Max (the new name of 3D Studio Max), Mudbox, MotionBuilder [20] the game middleware Kynapse, and the creative finishing products Flame, Flare, Lustre, Smoke, [21] Stingray game engine (discontinued, but still supported until end of subscription).
AutoCAD is a 2D and 3D computer-aided design (CAD) software application developed by Autodesk. [1] It was first released in December 1982 for the CP/M and IBM PC platforms as a desktop app running on microcomputers with internal graphics controllers. [2]
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