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Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
Pages in category "Quake II mods" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. A. Action Quake 2; C.
Jul. 1998: Coconut Monkey: Paradise Lost (Quake II single player mod for PC Gamer) Sep. 1998 : Special Ops Force: Mission 3 -- Desert Bloom (Quake II single player mod for Rysher Entertainment serving as a continuation of the Soldier of Fortune series upon the renaming of the original series by Rysher)
Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human
This expansion CD was released in the U.S. on November 26, 1998, included was the final version 1.0c of Action Quake, along with 11 other publicly available mods, a collection of Quake 2 deathmatch maps, and player skins. Members of the development team would later go on to work on titles such as Action Half-Life and Counter-Strike. [2]
Quake II mods (3 P) Quake III Arena mods (7 P) Pages in category "Quake (series) mods" This category contains only the following page. This list may not reflect ...
Quake II surpassed 850,000 units shipped to retailers by April 1998, [93] and 900,000 by June. [94] According to PC Data, Quake II was the United States' 14th-best-selling computer game during the January–November 1998 period. [95] It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $12.6 million. [96]
A screenshot showing Warsow's cel-shaded visual style. The competitive gameplay of Warsow focuses heavily on movement and trickjumps. [12] Many of the tricks in Warsow originate from the Quake series, including circle-jumping, bunny hopping, strafe-jumping, double jumping, ramp-sliding, and rocket jumping, but Warsow also gives players the ability to dash, dodge or wall jump, tricks that were ...