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The official map editor for Command and Conquer 3: Tiberium Wars was released on April 20, 2007. [18] A modified version of the SAGE engine is used to run Command & Conquer 3 ' s graphics. SAGE technology had been used in the RTS series Generals and The Battle For Middle-Earth games, and the engine's features subsequently are present in C&C 3.
Workbench is the desktop environment [1] and graphical file manager of AmigaOS developed by Commodore International for their Amiga line of computers. Workbench provides the user with a graphical interface to work with file systems and launch applications.
Similarly, the kill(1) command allows a user to send signals to processes. The raise(3) library function sends the specified signal to the current process. Exceptions such as division by zero , segmentation violation ( SIGSEGV ), and floating point exception ( SIGFPE ) will cause a core dump and terminate the program.
Homebrew collects installation, build error, and operating system version statistics via InfluxDB. [34] As of Homebrew 4.0.23, no data is collected via Google Analytics. [35] Users can view analytics data from the last 30, 90, and 365 days on the Homebrew website. [36] It is possible to opt out of data collection with the command brew analytics ...
Amiga Workbench 1.0 Amiga boot screen (Kickstart 1.3). Workbench 1.0 was released for the first time in October 1985. [5] The 1.x series of Workbench defaults to a distinctive blue and orange color scheme, designed to give high contrast on even the worst of television screens (the colors can be changed by the user).
Ghidra (pronounced GEE-druh; [3] / ˈ ɡ iː d r ə / [4]) is a free and open source reverse engineering tool developed by the National Security Agency (NSA) of the United States. The binaries were released at RSA Conference in March 2019; the sources were published one month later on GitHub. [5]
64-bit addressing is done using a two-stage address phase. The initiator broadcasts the low 32 address bits, accompanied by a special "dual address cycle" command code. Devices that do not support 64-bit addressing can simply not respond to that command code. The next cycle, the initiator transmits the high 32 address bits, plus the real ...
NVLink is developed by Nvidia for data and control code transfers in processor systems between CPUs and GPUs and solely between GPUs. NVLink specifies a point-to-point connection with data rates of 20, 25 and 50 Gbit/s (v1.0/v2.0/v3.0+ resp.) per differential pair.