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According to the site's Armageddon walkthrough, Kenshi is a midrange attacker whose special moves are best utilized at that distance, as anything closer makes him "vulnerable to counterattacks." [ 10 ] Kenshi's offense includes creating a temporary psychic image that attacks opponents, first a clone of himself in the 2011 reboot, [ 5 ] a demon ...
The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.
The naginata (なぎなた, 薙刀) is a polearm and one of several varieties of traditionally made Japanese blades (). [1] [2] Naginata were originally used by the samurai class of feudal Japan, as well as by ashigaru (foot soldiers) and sōhei (warrior monks). [3]
While destreza is primarily a system of swordsmanship, it is intended to be a universal method of fighting, applicable to all weapons in principle, but in practice dedicated to the rapier specifically, or the rapier combined with a defensive weapon such as a cloak, a buckler or a parrying dagger, besides other weapons such as the late ...
A war scythe or military scythe is a form of polearm with a curving single-edged blade with the cutting edge on the concave side of the blade. Its blade bears a superficial resemblance to that of an agricultural scythe from which it is likely to have evolved, but the war scythe is otherwise unrelated to agricultural tools and is a purpose-built ...
Fortitude is based on strength or constitution; it represents a character's endurance to pain. Reflex is based on dexterity or intelligence and can be modified by a shield; it represents a character's ability to dodge. Will is based on wisdom or charisma; it represents a character's strength of mind and resistance to mental attack.
Ball-in-a-maze puzzles are dexterity puzzles which involve manipulating either a maze (or labyrinth) or one or several balls so that the ball or balls are maneuvered towards a goal. Toys like this have been popular since Pigs in Clover (also spelled Pigs-in-clover ) was invented by Charles Martin Crandall and then patented on September 10, 1889.
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