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The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
In computer science, the fetch-and-add (FAA) CPU instruction atomically increments the contents of a memory location by a specified value.. That is, fetch-and-add performs the following operation: increment the value at address x by a, where x is a memory location and a is some value, and return the original value at x.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program.Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
Cache prefetching can be accomplished either by hardware or by software. [3]Hardware based prefetching is typically accomplished by having a dedicated hardware mechanism in the processor that watches the stream of instructions or data being requested by the executing program, recognizes the next few elements that the program might need based on this stream and prefetches into the processor's ...
In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.