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A house of mirrors or hall of mirrors is a traditional attraction at funfairs (carnivals) and amusement parks. The basic concept behind a house of mirrors is to be a maze-like puzzle (made out of a myriad of mirrors). [1] In addition to the maze, participants are also given mirrors as obstacles, and glass panes to parts of the maze they cannot ...
A distorting mirror, funhouse mirror or carnival mirror is a popular attraction at carnivals and fairs. [1] Instead of a normal plane mirror that reflects a perfect mirror image, distorting mirrors are curved mirrors , often using convex and concave sections to achieve the distorted effect. [ 2 ]
A funhouse or fun house is an amusement facility found in amusement parks and funfair midways, equipped with various devices designed to surprise, challenge, or amuse visitors. Unlike thrill rides or dark rides , fun houses are participatory attractions where visitors enter and move around at their own pace. [ 1 ]
EXperience112 (styled "eXperience112" and renamed The Experiment in North America, New Zealand, and Australia) is an adventure game created by French studio Lexis Numérique and published by Micro Application in 2007 for the Microsoft Windows platform.
Joe Sparks is an American video game developer, animator, songwriter, web publisher, and multimedia consultant from San Francisco, California. Sparks created the Radiskull and Devil Doll web-cartoons published on the Macromedia Shockwave website around 2000–01. Other published media includes the videogames Total Distortion and Spaceship Warlock.
The game's overall theme is that of a funhouse, with the player taking on the role of a visitor to see its attractions. The overall goal of the game is to advance the "game time" to midnight and cause the FunHouse to close, allowing the player to start multiball mode. A secondary goal of the game is to complete the "Mystery Mirror" by lighting ...
CarnEvil was conceptualized by Jack Haeger in 1988 when he was working on the video game Narc. As part of the development team's experiments with live digitized footage for video games, Haegar began working with stop motion puppets in an attempt to recreate a cinematic experience. Haegar was fond of the classic horror movie premise of a ...
Polybius is a purported 1981 arcade game that features in an urban legend. [2] The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon. Gameplay supposedly produced intense psychoactive and addictive effects in the player.