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First Naruto video game to be playable in high-definition. First Naruto game released for the 7th generation of video game consoles. Initially an exclusive for the PlayStation 3, later re-released as a part of the compilations Naruto Shippuden: Ultimate Ninja Storm Trilogy/Legacy released on PlayStation 4, Xbox One, PC and Nintendo Switch.
In 1992, Dragon gave the game 4 out of 5 stars. [6] Computer and Video Games magazine was positive about the graphics and control scheme and gave an overall score of 93 out of 100. [7] Amiga Power was mixed, awarding the game 76% and criticising its completely linear nature and lack of replay value, while identifying the graphics as a strength. [8]
IGPX: Immortal Grand Prix is a racing game based on the 2005–2006 anime TV series of the same name produced by TV Asahi and Cartoon Network; it was developed by Sting Entertainment and published by Namco Bandai Games in 2006 for PlayStation 2.
The Organization for Transformative Works offers the following services and platforms to fans in a myriad of fandoms: . Archive of Our Own (AO3): An open-source, non-commercial, non-profit, multi-fandom web archive built by fans for hosting fan fiction and for embedding other fanwork, including fan art, fan videos, and podfic.
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are ...
Masashi Kishimoto (岸本 斉史, Kishimoto Masashi, born November 8, 1974 [1]) is a Japanese manga artist.His manga series, Naruto, which was in serialization from 1999 to 2014, has sold over 250 million copies worldwide in 46 countries as of May 2019.
Xing Li, a software developer from Alhambra, California, created FanFiction.Net in 1998. [3] Initially made by Xing Li as a school project, the site was created as a not-for-profit repository for fan-created stories that revolved around characters from popular literature, films, television, anime, and video games. [4]
Kohan: Immortal Sovereigns is a real-time strategy video game developed by TimeGate Studios. It was published for Microsoft Windows by Strategy First in North America and Ubi Soft in Europe, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings