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  2. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  3. Garbage (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_(computer_science)

    Garbage is generally classified into two types: syntactic garbage, any object or data which is within a program's memory space but unreachable from the program's root set; and semantic garbage, any object or data which is never accessed by a running program for any combination of program inputs.

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  5. Waste picker - Wikipedia

    en.wikipedia.org/wiki/Waste_picker

    A waste picker is a person who salvages reusable or recyclable materials thrown away by others to sell or for personal consumption. [1] There are millions of waste pickers worldwide, predominantly in developing countries , but increasingly in post-industrial countries as well.

  6. Garbage in, garbage out - Wikipedia

    en.wikipedia.org/wiki/Garbage_in,_garbage_out

    In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.

  7. Cheney's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cheney's_algorithm

    Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection in computer software systems. In this scheme, the heap is divided into two equal halves, only one of which is in use at any one time. Garbage collection is performed by copying live objects from one semispace (the from ...

  8. Toolbox (software) - Wikipedia

    en.wikipedia.org/wiki/Toolbox_(software)

    ToolboX is an integrated development environment designed to introduce computer programming in academic subjects with originally no competences in this matter. [1] [2] Its design is based on the premise that, when solving a problem, a student performs a sequence of computations (i.e., proceeds in an algorithmic way), that can be expressed in a computer language, similarly to how it is done on ...

  9. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...