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State diagram. A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.
UML state machine is an object-based variant of Harel statechart, [2] adapted and extended by UML. [1] [3] The goal of UML state machines is to overcome the main limitations of traditional finite-state machines while retaining their main benefits. UML statecharts introduce the new concepts of hierarchically nested states and orthogonal regions ...
The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.
State-transition table. In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It is essentially a truth table in which the inputs include the current state ...
The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...
Diagram. The state diagram for a Moore machine, or Moore diagram, is a diagram state diagram that associates an output value with each state. Relationship with Mealy machines. As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.
The B4900 branch prediction history state is stored back into the in-memory instructions during program execution. The B4900 implements 4-state branch prediction by using 4 semantically equivalent branch opcodes to represent each branch operator type. The opcode used indicated the history of that particular branch instruction.
A process moves into the running state when it is chosen for execution. The process's instructions are executed by one of the CPUs (or cores) of the system. There is at most one running process per CPU or core. A process can run in either of the two modes, namely kernel mode or user mode. [1] [2]