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Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub and distributed under the Apache License 2.0 .
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Extend the engine with your own native code (C/C++, Obj-C, Java, JavaScript). Delta3D: ... FreeSpace 2; several projects, including games based on the Babylon 5 and ...
OpenFL contains Haxe ports of major graphical libraries such as Away3D, [11] [12] [13] Starling, [14] [15] Babylon.js, [16] Adobe Flash and DragonBones. [17] [18] Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS.
The Havok middleware suite consists of the following modules: Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.
The term sandbox is commonly used for the development of web services to refer to a mirrored production environment for use by external developers. Typically, a third-party developer will develop and create an application that will use a web service from the sandbox, which is used to allow a third-party team to validate their code before migrating it to the production environment.
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Removing the rendering bottleneck by giving almost direct access to the GPU has exposed performance limitations in the JavaScript implementations. Some were addressed by asm.js and WebAssembly (similarly, the introduction of Stage3D exposed performance problems within ActionScript , which were addressed by projects like CrossBridge ).