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2008-04-18 19:01 user 394×149×0 (852892 bytes) Sega Master System Controller Diagram. Made by myself; I release it into the public domain. Made by myself; I release it into the public domain. Captions
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Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
A Famicom controller. The D-pad/+Control Pad (cross shape on left) first came to prominence on the controller for the Famicom. [20] D-pads vary in design but generally have a: [20] [21] Circuit board that registers input [22] Membrane that is pressed down against the board to complete the circuit [22] Hard pivot in the center [23] Plastic D-pad ...
Knowing the Saturn had been set back by its high production costs and complex hardware, Sega took a different approach with the Dreamcast. Like previous Sega consoles, the Dreamcast was designed around intelligent subsystems working in parallel, [31] but the selections of hardware were closer to personal computers than video game consoles ...
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.