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These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
3D computer graphics software: this comprises e.g. 3D modeling, animations and 3D rendering, that runs natively on Linux kernel-based operating systems. "3D modeling" overlaps with Category:Computer-aided design software for Linux "animations" overlaps with Category:Motion graphics software for Linux and should be separated from 2D software
Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.
3D Slicer (Slicer) is a free and open source software package for image analysis [1] [2] and scientific visualization. Slicer is used in a variety of medical applications, including autism , multiple sclerosis , systemic lupus erythematosus , prostate cancer , lung cancer , breast cancer , schizophrenia , orthopedic biomechanics , COPD ...
[4] [5] This allows Asymptote to be used as a 3D vector file format. Asymptote is also notable for having a graphical interface coded in Python (and the Tk widget set), xasy.py – this allows an inexperienced user to quickly draw up objects and save them as .asy source code which can then be examined or edited by hand.
Free and open-source software portal; Python-Ogre is a Python binding for the OGRE 3D engine, designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing ...
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]
Some transformations that are non-linear on an n-dimensional Euclidean space R n can be represented as linear transformations on the n+1-dimensional space R n+1. These include both affine transformations (such as translation) and projective transformations. For this reason, 4×4 transformation matrices are widely used in 3D computer graphics.