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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Satisfactory - Wikipedia

    en.wikipedia.org/wiki/Satisfactory

    Satisfactory was made available for early access on 19 March 2019. By January 2024, the game had sold 5.5 million copies. [2] The full version of the game was released on 10 September 2024. [3] With the full release, Coffee Stain has also announced plans for a console version. [4]

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. [24] When a game's frame rate is different than the display's refresh rate, screen tearing can occur. Vsync mitigates this, but it caps the frame rate to the display's refresh rate, increases input lag, and introduces judder.

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  7. F.E.A.R. 3 - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._3

    After three postponements, the game was eventually released, but few at Day 1 were happy with it, feeling that although it was a satisfactory first-person shooter, it was not a F.E.A.R. game. F.E.A.R. 3 received generally mixed reviews, and was felt to be significantly inferior to the original F.E.A.R. and on a par with Project Origin.

  8. Alan Wake - Wikipedia

    en.wikipedia.org/wiki/Alan_Wake

    Alan Wake is a 2010 action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios.The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022.

  9. Enshittification - Wikipedia

    en.wikipedia.org/wiki/Enshittification

    In response to these changes, many game developers announced their intention to abandon Unity for an alternative engine, despite the significant switching cost of doing so, with game designer Sam Barlow specifically using the word enshittification when describing the new fee policy as the motive. [46]