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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
The "attribute of a visual sensation according to which the perceived color of an area appears to be more or less chromatic". [8] The HSL and HSV color spaces are more intuitive translations of the RGB color space, because they provide a single hue number. However, their luminance variation does not match the way humans perceive color.
The IPT color appearance model excels at providing a formulation for hue where a constant hue value equals a constant perceived hue independent of the values of lightness and chroma (which is the general ideal for any color appearance model, but hard to achieve). It is therefore well-suited for gamut mapping implementations.
Hue is the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, green, blue, and yellow, the so-called unique hues. The colors that make up an object’s appearance are best described in terms of lightness and chroma when talking about the colors that make up the object’s surface, and ...
From a physiological point of view, the LMS color space describes a more fundamental level of human visual response, so it makes more sense to define the physiopsychological XYZ by LMS, rather than the other way around. A set of physiologically-based LMS functions were proposed by Stockman & Sharpe in 2000.
Photograph of a triangular prism, dispersing light Lamps as seen through a prism. In optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow). Different wavelengths (colors) of light will be deflected by the prism at different angles. [1]
Light with the same radiant intensity at other wavelengths has a lower luminous intensity. The curve which represents the response of the human eye to light is a defined standard function y (λ) or V (λ) established by the International Commission on Illumination (CIE, for Commission Internationale de l'Éclairage ) and standardized in ...
Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.