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In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).
In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.
String representation Object copy Value equality Object comparison Hash code Object ID Human-readable Source-compatible ABAP Objects — APL (Dyalog) ⍕x ⎕SRC x ⎕NS x: x = y — C++ x == y [52] pointer to object can be converted into an integer ID: C# x.ToString() x.Clone() x.Equals(y) x.CompareTo(y) x.GetHashCode()
C++11 extended this further, to make classes act identically to POD objects in many more cases. ^c pair only ^d Although Perl doesn't have records, because Perl's type system allows different data types to be in an array, "hashes" (associative arrays) that don't have a variable index would effectively be the same as records.
Spread syntax provides another way to destructure arrays and objects. For arrays, it indicates that the elements should be used as the parameters in a function call or the items in an array literal. For objects, it can be used for merging objects together or overriding properties.
In both languages arrays of reference types are covariant. This means that a String[] array is assignable to variables of Object[], as String is a specialization of (assignable to) Object. In both languages, the arrays will perform a type check when inserting new values, because type safety would otherwise be compromised.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...