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Pages in category "Role-playing video game characters" The following 22 pages are in this category, out of 22 total. This list may not reflect recent changes .
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.
Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [9] Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play ...
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. [ 1 ] In role-playing games (RPGs), character classes aggregate several abilities and aptitudes , and may also detail aspects of background and social ...
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs).
A party of adventurers venturing forth in Tales of Trolls & Treasures. A party is a group of characters adventuring together in a role-playing game. [1] [2] In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster.
Hidden character may refer to: A non-printing character in computer-based text processing and digital typesetting; A secret character (video games) in video games; An unseen character in fiction; Hidden character stone
Scion is a role-playing game wherein players take on the roles of mortal descendants of gods tasked with working as the hands of their parents in the mortal world; while the first edition focused on a singular antagonist in the form of the recently escaped Titans (powerful, primordial embodiments of concepts such as water, chaos or light), the second edition does not automatically place this ...