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  2. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features. The Snap! editor, and programs created in it, are web applications that run in the browser (like Scratch) without requiring ...

  3. Scratchcard - Wikipedia

    en.wikipedia.org/wiki/Scratchcard

    To win an amount of money in this scratch game the player has to find it three times under the scratch area. A scratchcard (also called a scratch off, scratch ticket, scratcher, scratchum, scratch-it, scratch game, scratch-and-win, instant game, instant lottery, scratchie, lot scrots, or scritchies) is a card designed for competitions, often made of thin cardstock or plastic to conceal PINs ...

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is used as the introductory language because the creation of interesting programs is relatively easy, and skills learned can be applied to other programming languages such as Python and Java. Scratch is not exclusively for creating games. With the provided visuals, programmers can create animations, text, stories, music, art, and more.

  5. Online scratch card - Wikipedia

    en.wikipedia.org/wiki/Online_scratch_card

    Online scratch cards are the on-line version of the lottery scratch cards that are usually purchased at stands. Online scratch cards are played by clicking on designated areas to reveal information used to determine the card’s prize value. The company providing the game is responsible for determining the chance of winning.

  6. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.

  7. Ace of Aces (picture book game) - Wikipedia

    en.wikipedia.org/.../Ace_of_Aces_(picture_book_game)

    This provides an easy way for newcomers to the game to get a feel for what each maneuver does, and hence a reasonably quick way to get up to a competitive level of play against opponents. Gameplay could further be customized by using an included sheet of rules which provided for "intermediate" and "advanced" games.

  8. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [22] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...

  9. Mindstorms (book) - Wikipedia

    en.wikipedia.org/wiki/Mindstorms_(book)

    Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.