Search results
Results from the WOW.Com Content Network
In 2010, Eutechnyx began creating games based on NASCAR starting in 2011 with NASCAR The Game: 2011. [1] NASCAR The Game: Inside Line was released on November 6, 2012. Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam.
NASCAR Rivals: Monster Games: Motorsport Games NS 2022-10-14 NASCAR Rumble: EA Redwood Shores: Electronic Arts: PS1 2000-01-31 NASCAR SimRacing: EA Tiburon: EA Sports: WIN 2005-02-15 NASCAR The Game: 2011: Eutechnyx: Activision: PS3, X360, Wii 2011-03-29 NASCAR The Game: 2013: Eutechnyx: Activision: WIN, PS3, Wii, X360 2012-01-06 NASCAR The ...
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
Tony Stewart's Sprint Car Racing is a sprint car racing video game developed and published by Monster Games in collaboration with sprint car and NASCAR team owner and former driver Tony Stewart. It was released for the PlayStation 4 and Xbox One on February 14, 2020 and on Microsoft Windows on February 21, 2020. [ 1 ]
Set in the year 2012, [4] Jeff Gordon XS Racing lets the player drive a "next-generation" stock car against 39 other drivers (four other drivers in the Game Boy version), and any damage that the car sustains will repair itself. The game has a time trial mode, where the player can practice and try to achieve their fastest lap on the track. [5]
Controls in Real Racing 3 are similar to that of its predecessors. The player is given seven different control methods from which to choose: "Tilt A", chosen by default, features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; "Tilt B" features accelerometer steering, manual accelerate and manual ...
Software rendering is used in the game, unlike Screamer ' s three sequels Screamer 2, Screamer Rally and Screamer 4x4, that all utilized 3D hardware (in the case of Screamer 2, after a patch was released.) [5] As a result, Screamer was one of the early games to really require a Pentium processor to run at full speed, particularly in SVGA mode.
Crash Time: Autobahn Pursuit (known in the United Kingdom as Crash Time and in the rest of Europe as Alarm für Cobra 11: Crash Time) is a mission-based driving game released for the PC in 2007 and Xbox 360 in 2008, and a sequel to Alarm für Cobra 11: Nitro.