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Ethereum Classic is a blockchain-based distributed computing platform that offers smart contract (scripting) functionality. [1] It is open source and supports a modified version of Nakamoto consensus via transaction-based state transitions executed on a public Ethereum Virtual Machine (EVM).
The above code defines a new class inheriting from `creative_device` and prints the traditional "Hello, world" message. All classes inherited from a `creative_device' can be placed into the engine's spatial environment when compiled. The `creative_device` class is necessary to interact with the pre-existing Fortnite Creative toolset.
Ethereum is a decentralized blockchain with smart contract functionality. Ether (abbreviation: ETH [a]) is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capitalization. [2] [3] It is open-source software. Ethereum was conceived in 2013 by programmer Vitalik Buterin. [4]
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Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.
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The protocol is intended to serve as an open standard and common building block, driving interoperability among decentralized applications (dApps) that incorporate exchange functionality. Trades are executed by a system of Ethereum smart contracts that are publicly accessible, free to use and that any dApp can hook into.
The Glasgow Haskell Compiler (GHC) is a native or machine code compiler for the functional programming language Haskell. [5] It provides a cross-platform software environment for writing and testing Haskell code and supports many extensions, libraries , and optimisations that streamline the process of generating and executing code.