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College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.
Cons. A 2015 study published in the journal Computers in Human Behavior demonstrated that among undergraduate students total usage of mobile phones, measured in number of minutes per day and not limited to school time, was "a significant and negative predictor of college students' academic performance, objectively measured as cumulative GPA."
A number of Wikipedia articles contain pro and con lists: lists of arguments for and against some particular contention or position.These take several forms, including lists of advantages and disadvantages of a technology; pros and cons of a proposal which may be as technical as Wi-Fi or otherwise; and lists of criticisms and defenses of a political position or other view (such as socialism or ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.
The original legitimization for 1:1 education may have been derived from research by the Red group (mainly financed by Intel) [25] whose findings describe the potential of transforming education "Our findings demonstrate that schools employing a 1:1 student-computer ratio and key implementation factors outperform other schools, and reveal ...