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  2. Sonic artifact - Wikipedia

    en.wikipedia.org/wiki/Sonic_artifact

    A good example of the deliberate creation of sonic artifacts is the addition of grainy pops and clicks to a recent recording in order to make it sound like a vintage vinyl record. Flanging and distortion were originally regarded as sonic artifacts; as time passed they became a valued part of pop music production methods. Flanging is added to ...

  3. Noise in music - Wikipedia

    en.wikipedia.org/wiki/Noise_in_music

    At first the art of music sought purity, limpidity and sweetness of sound. Then different sounds were amalgamated, care being taken, however, to caress the ear with gentle harmonies. Today music, as it becomes continually more complicated, strives to amalgamate the most dissonant, strange and harsh sounds.

  4. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  5. List of musical symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_musical_symbols

    Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...

  6. Click (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Click_(acoustics)

    A click is a sonic artifact in sound and music production, characteristically impulse-like, that is to say, almost instantaneous, sharp, aharmonic sound.

  7. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    Different releases of ABBA's 1980 song "Super Trouper" show different levels of loudness compared to the original 1980 release. This is displayed in Audacity , a basic DAW . The loudness war (or loudness race ) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment.

  8. Fade (audio engineering) - Wikipedia

    en.wikipedia.org/wiki/Fade_(audio_engineering)

    A sound at the lowest velocity can fade into a sound of a higher velocity, in the order of: first the first sound then the second. [20] All possible without fading out the sounds that are already present. [20] This in turn is a form of Layering that can be used in the mix. [20]

  9. Ducking - Wikipedia

    en.wikipedia.org/wiki/Ducking

    In audio engineering, ducking is an audio effect commonly used in radio and pop music, especially dance music. In ducking, the level of one audio signal is reduced by the presence of another signal. In radio this can typically be achieved by lowering (ducking) the volume of a secondary audio track when the primary track starts, and lifting the ...

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