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  2. Place value - Wikipedia

    en.wikipedia.org/?title=Place_value&redirect=no

    This page was last edited on 1 February 2019, at 19:51 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  3. Place-based education - Wikipedia

    en.wikipedia.org/wiki/Place-based_education

    Place-based education might be characterized as the pedagogy of community, the reintegration of the individual into her homeground and the restoration of the essential links between a person and her place. Place-based education challenges the meaning of education by asking seemingly simple questions: Where am I? What is the nature of this place?

  4. Second grade - Wikipedia

    en.wikipedia.org/wiki/Second_grade

    In Ireland, the equivalent to second grade is known as "Second Class" (usually for 7–8 year olds), which is year 4 of primary school.It is traditionally the year that is dedicated to preparing for the child's "First Holy Communion"; however, as Ireland has become increasingly multicultural, more and more schools are opting to prepare for the sacrament outside of school hours.

  5. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  6. Use value - Wikipedia

    en.wikipedia.org/wiki/Use_value

    Use-value as an aspect of the commodity coincides with the physical palpable existence of the commodity. Wheat, for example, is a distinct use-value differing from the use-values of cotton, glass, paper, etc. A use-value has value only in use, and is realized only in the process of consumption. One and the same use-value can be used in various ...

  7. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

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