enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    It can only measure input lag and response time together. Lacking a measurement device, measurement can be performed using a test display (the display being measured), a control display (usually a CRT) that would ideally have negligible display lag, a computer capable of mirroring an output to the two displays, stopwatch software, and a high ...

  4. Time constant - Wikipedia

    en.wikipedia.org/wiki/Time_constant

    First order LTI systems are characterized by the differential equation + = where τ represents the exponential decay constant and V is a function of time t = (). The right-hand side is the forcing function f(t) describing an external driving function of time, which can be regarded as the system input, to which V(t) is the response, or system output.

  5. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    This Xbox controller is comfortable and ergonomic, and features a 3.5mm stereo headset jack, just like the Xbox Core controller. The included 10-foot USB cable is detachable, making it easy to store.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  7. Phase margin - Wikipedia

    en.wikipedia.org/wiki/Phase_margin

    Bode plot illustrating phase margin. In electronic amplifiers, the phase margin (PM) is the difference between the phase lag φ (< 0) and -180°, for an amplifier's output signal (relative to its input) at zero dB gain - i.e. unity gain, or that the output signal has the same amplitude as the input.

  8. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The extra input lag can also make it very difficult to play certain single player games. For example, if an enemy takes a swing at the player and the player is expected to block, then by the time the player's screen shows that the enemy has commenced attacking, the enemy would have already struck and killed the player on the server.

  9. Settling time - Wikipedia

    en.wikipedia.org/wiki/Settling_time

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages