Ad
related to: electronic speech generators for games for toddlers age- Language Boost Course
Guided learning experience for you
Help your little one talk more
- SLPs and Professionals
Our app is built for EI specialists
Learn how you can use SpeakEasy
- Child Development Blog
Learn about speech and language
Practical tips you can use at home
- Get the Mobile App
SpeakEasy: Home Speech Therapy app
Boost your child's language at home
- Language Boost Course
Search results
Results from the WOW.Com Content Network
The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math.This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read ...
Stephen Hawking (1942–2018), astrophysicist and prominent SGD user. Speech-generating devices (SGDs), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. [1]
The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brown cartridge that plugs into the Intellivision's side-mounted cartridge slot; games specifically ...
Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other. [1] Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games.
DECtalk demo recording using the Perfect Paul and Uppity Ursula voices. DECtalk [4] was a speech synthesizer and text-to-speech technology developed by Digital Equipment Corporation in 1983, [1] based largely on the work of Dennis Klatt at MIT, whose source-filter algorithm was variously known as KlattTalk or MITalk.
The smart toy industry grew out of several other product categories, which include children's software, electronic toys, and video games. A 2001 Forrester Research study projected that the smart toy segment would grow to more than $2 billion by the year 2003. Factors enhancing the growth of the smart toy segment include the greatly more ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Ad
related to: electronic speech generators for games for toddlers age