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Logitech Unifying Receivers (LURs) are often included in wireless Logitech keyboard, mouse, and combo sets, and may be purchased separately. Some Logitech peripherals allow a receiver to be stored inside. [3] A newer receiver named "Logitech Bolt" was released in 2021 that promises lower latency but is incompatible with Unifying products.
1x Logitech K270 keyboard 1x Logitech M185 mouse 1x Logitech Nano receiver (Non-Unifying) [99] Wireless Combo MK320 1x Logitech K330 keyboard 1x Logitech M215 mouse 1x Logitech Unifying receiver [100] Wireless Combo MK330 [101] Wireless Combo MK520 1x Logitech K520 keyboard 1x Logitech M310 mouse 1x Logitech Unifying receiver [102]
They also have a lower (albeit practically imperceptible) input latency, which results in a slightly more responsive button input and a more stable connection. They also don’t require batteries.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Logitech International S.A. (/ ˈ l ɒ dʒ ɪ t ɛ k / LOJ-i-tek) is a Swiss multinational manufacturer of computer peripherals and software.Headquartered in Lausanne, Switzerland, and San Jose, California, [2] the company has offices throughout Europe, Asia, Oceania, and the Americas, and is one of the world's leading manufacturers of input and interface devices for personal computers (PCs ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.
Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
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