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Mega Man: The Power Battle [a] is a 1995 fighting game developed and published by Capcom for arcades. A spin-off title for the Mega Man series, it was released in Japan in 1995 and was followed by a sequel, Mega Man 2: The Power Fighters , the following year.
The gameplay is roughly the same as in Mega Man: The Power Battle, as it keeps the controls, stages, and weapon-copying. There are, however, several new additions. The playable characters are Mega Man, Proto Man, Bass, and Duo, with Duo being a new addition to the cast. The four characters feature different attributes and abilities.
Rockman Power Battle Fighters (Japan only) – PlayStation 2, 2004 – A Japanese-only port of the two arcade games, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, including a new 2-player competitive mode.
Rockman Battle & Fighters is a single-player fighting game.As in Mega Man: The Power Battle and Mega Man 2: The Power Fighters, players control one of four characters (Mega Man, Proto Man, Bass and Duo) and choose between three sets of boss battles with various Robot Masters from the first seven Mega Man games.
In 2020, the Mega Man Zero/ZX Legacy Collection [c] was released, which includes all four of the Mega Man Zero games and both Mega Man ZX games. In 2023, Mega Man Battle Network Legacy Collection [d] was released, which include all six main games from the Mega Man Battle Network series, including both versions of later titles, for a total of 10 ...
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
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Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.