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  2. Deterministic algorithm - Wikipedia

    en.wikipedia.org/wiki/Deterministic_algorithm

    In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they ...

  3. Win–stay, lose–switch - Wikipedia

    en.wikipedia.org/wiki/Win–stay,_lose–switch

    The learning rule bases its decision only on the outcome of the previous play. Outcomes are divided into successes (wins) and failures (losses). If the play on the previous round resulted in a success, then the agent plays the same strategy on the next round. Alternatively, if the play resulted in a failure the agent switches to another action.

  4. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

  5. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Memoization - Wikipedia

    en.wikipedia.org/wiki/Memoization

    The above strategy requires explicit wrapping at each call to a function that is to be memoized. In those languages that allow closures, memoization can be effected implicitly via a functor factory that returns a wrapped memoized function object in a decorator pattern. In pseudocode, this can be expressed as follows:

  8. Deterministic system - Wikipedia

    en.wikipedia.org/wiki/Deterministic_system

    The systems studied in chaos theory are deterministic. If the initial state were known exactly, then the future state of such a system could theoretically be predicted. However, in practice, knowledge about the future state is limited by the precision with which the initial state can be measured, and chaotic systems are characterized by a strong dependence on the initial condit

  9. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Similar to reinforcement learning, a learning automata algorithm also has the advantage of solving the problem when probability or rewards are unknown. The difference between learning automata and Q-learning is that the former technique omits the memory of Q-values, but updates the action probability directly to find the learning result.