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As well as checkmate, chess games can be resigned or lost on time, but the term "forfeit" generally has a narrower meaning in the game. A forfeit occurs when a player does not appear at the match, and is generally a rare occurrence. A notable instance of forfeiture happened in the second game of the 1972 World Chess Championship.
Buchholz Cut 1 (the Buchholz score reduced by the lowest score of the opponents); Buchholz (the sum of the scores of each of the opponents of a player); The greater number of wins; The greater number of wins with Black pieces, not counting forfeits. The U.S. Chess Federation recommends these as the first four tie-breaking methods to be used: [19]
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...
See chess clock. game score Often shortened to score. The record of a game in some form of notation, usually algebraic notation. In over-the-board tournaments, the game score is recorded on a score sheet. [190] gardez [from French: gardez la reine!, "Protect the Queen!"] An announcement to the opponent that their queen is under direct attack ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The Sonneborn–Berger score is the most popular tiebreaker method used in Round Robin tournaments.However in contrast to Swiss tournaments, where such tiebreaker scores indicate who had the stronger opponents according to final rankings, in Round Robin all players have the same opponents, so the logic is a lot less clear-cut.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are: