enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Syncro-Vox - Wikipedia

    en.wikipedia.org/wiki/Syncro-Vox

    Syncro-Vox (sometimes spelled Synchro-Vox) is a filming method that combines static images with moving images, the most common use of which is to superimpose talking lips on a photograph of a celebrity or a cartoon drawing.

  3. File:Mouth lip sync - At last, we can retire.gif - Wikipedia

    en.wikipedia.org/wiki/File:Mouth_lip_sync_-_At...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Limited animation - Wikipedia

    en.wikipedia.org/wiki/Limited_animation

    A GIF-based example of limited animation in the Japanese style: the mouth, eyes, arms and shadow are moving in a looping manner. Limited animation is a process in the overall technique of traditional animation that reuses frames of character animation.

  5. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Typical examples of morph targets used in facial animation is a smiling mouth, a closed eye, and a raised eyebrow. Early 3D videogames, such as Quake [3] and Crash Bandicoot use per-vertex animation for all character animations. When used for facial animation, these morph target are often referred to as "key poses".

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The early-1980s saw the development of the first physically based muscle-controlled face model by Platt and the development of techniques for facial caricatures by Brennan. In 1985, the animated short film Tony de Peltrie was a landmark for facial animation. This marked the first time computer facial expression and speech animation were a ...

  8. Upgrade to a faster, more secure version of a supported browser. It's free and it only takes a few moments:

  9. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.