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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL Reference manual, 4th edition. ISBN 0-321-17383-X Essentially a hard-copy printout of the Unix manual (man) pages for OpenGL. Includes a poster-sized fold-out diagram showing the structure of an idealised OpenGL implementation. The Alpha Book (white cover) OpenGL Programming for Windows 95 and Windows NT. ISBN 0-201-40709-4

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition by OpenGL Architecture Review Board ISBN 0-321-17348-1; OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.4 (4th Edition) by OpenGL Architecture Review Board ISBN 0-321-17383-X

  6. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides.

  7. Java Bindings for OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_Bindings_for_OpenGL

    Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .

  8. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). [5] The 1.1.1 release gave limited access to GLU NURBS, providing rendering of curved lines and surfaces via the traditional GLU APIs. The 2.3.2 release added support for OpenGL versions up to 4.5, and OpenGL ES versions up to 3.2.

  9. EGL (API) - Wikipedia

    en.wikipedia.org/wiki/EGL_(API)

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."