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Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. [3] Examples of this include: the usage of abstract data types to separate usage from working representations of data within programs; [4]
Design patterns in computer science represent abstract solutions to common software design problems. While they are not abstractions in the same sense as data structures or mathematical concepts, design patterns provide a high-level language for software developers to communicate and implement solutions in a consistent and recognizable way.
The OSI model comprises seven abstraction layers. Each layer of the model encapsulates and addresses a different part of the needs of digital communications, thereby reducing the complexity of the associated engineering solutions. A famous aphorism of David Wheeler is, "All problems in computer science can be solved by another level of ...
In software engineering and programming language theory, the abstraction principle (or the principle of abstraction) is a basic dictum that aims to reduce duplication of information in a program (usually with emphasis on code duplication) whenever practical by making use of abstractions provided by the programming language or software libraries. [1]
The fundamental theorem of software engineering (FTSE) is a term originated by Andrew Koenig to describe a remark by Butler Lampson [1] attributed to David J. Wheeler: [2] "We can solve any problem by introducing an extra level of indirection ."
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]
The mechanisms for modular or object-oriented programming that are provided by a programming language are mechanisms that allow developers to provide SoC. [4] For example, object-oriented programming languages such as C#, C++, Delphi, and Java can separate concerns into objects, and architectural design patterns like MVC or MVP can separate presentation and the data-processing (model) from ...
Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process — a concept that acts as a common noun for all subordinate concepts and connects any related ...